Escavel: Redefining Experiential Learning for K-12 with Immersive Interactive simulations

CIO Vendor The proliferation of internet and cloud computing has been driving the adoption of online and digital technologies exponentially in Indian education space. It is becoming quite an acceptable thing for schools and coaching institutes to use online digital content to complement traditional teaching methods. Concept of Digital classrooms has gained a lot of acceptance in India in the last 2-3 years – both in Urban and rural areas. As far as tier 2 and 3 cities in India are concerned, lack of good education opportunities combined with increasing mobile/internet penetration and increasing disposable incomes have created tremendous opportunities for the growth of online and digital education solutions in these areas.

Bringing in a rich mix of 50+ years of corporate IT experience and skills, rich skills from the gaming industry while also involving experienced teachers to provide guidance on content development, Escavel follows core guidelines to make education impactful for masses. “Our use of technologies such as 3D Simulations combined with Augmented and Virtual Reality wherever relevant – helps us create powerful and compelling user experiences. Our approach is to bring exciting gaming developers to work in close coordination with experienced school teachers to develop high quality and relevant content. In the last 6+ months, we have been associated with more than a dozen leading schools and coaching institutes in Pune, Mumbai and Chennai – and the results have been extremely encouraging,” says Balaji Venkataraman, CEO, Escavel.

Delivering Superior Learning Experience with Interactivity and Immersiveness
From best learning experience to best teaching aid, Escavel’s flagship product ScholAR is designed to be used by Teachers and Students in K-12 Schools and Online Teaching academies. The application is inclusive of several numerous use cases which have been meticulously designed to deliver a superior learning experience on key concepts with interactivity
and immersiveness as principal guiding factors. While many schools try to promote higher order thinking skills – the observation is that a vast majority of students find it extremely challenging to grasp these concepts, let alone excel in them. Application of concepts to real life situations is still seen as a major challenge and Escavel is determined to address these challenges by digitizing experiential learning methods.

“Our product currently covers significant parts of Physics curriculum for 9th and 10th grades and Chemistry content is being built out as we speak for these grades. And, over the course of next year, we will extend our content library to cover other grades - specifically 6th through 8th grades, as these are the years where getting the concepts right is absolutely critical,” adds Balaji.


Our use of technologies such as 3D Simulations combined with Augmented and Virtual Reality wherever relevant – helps us create powerful and compelling user experiences


Bringing Gaming Technology to Education
With a strong belief that Experiment based learning can engage students’ minds while enabling teachers to impart real education quickly and effectively, Escavel, with their unorthodox method has set out to bring gaming technology into education to enable easier understanding of complex concepts. The idea is to significantly enable higher focus and retention levels as it is amazing to see the intensity of focus a player can garner while playing a popular game. They have chosen the best tools to provide 3D enablement and Augmented Reality (AR) visualizations wherever appropriate, with a single-minded objective of generating a game-like immersive user experience. “Our goal is to expand rapidly across India by leveraging partners in the edtech space. Our eventual goal is to hit the B2C segment globally in the next 18-24 months. We are excited to be part of this digital revolution in Edtech” concludes Balaji Venkataraman.